Projects

List of publications is also available.

Design research for...
...Educational Technologies
...Media Collections
...Computer-Mediated Communication
...Art, Performance, and Other


Educational Technologies




Mischief (MightyMice, Mouse on Each Desk) (ACM CHI, 2006-2008)

All students in a classroom interact on a single shared display, each using their own mice from their respective desks, affording. new learning activities opportunities.

Details and Video (Download paper)



Comicboarding (ACM CHI, Spring 2007)

A participatory design method for use with children, especially those from developing countries. Check out the user's guide: parts one and two.

Details



Games addressing 'Mute English' (HCI International, Spring 2007)

Addressing 'Mute English' in Chinese children via games that encourage spoken interaction.

Details and UMich student site



Redesigning the Graphing Calculator (CMU Capstone, 2004)

Working in a team of 5, we went through the entire user-centered design process to redesign Texas Instrument's line of graphing calculators.

Details



Review Sheets for eTextbooks (ACM CHI, Spring 2002)

Integrating 'Review Sheet' functionality into used by electronic textbooks.

Details



Teaching HCI to High School Students (CMU, Summer 2003)

Teaching CS via HCI at CMU's summer program top minority high school students.

Details


Media Collections


 

 

Mobile Media Conversations (MSR Asia, 2005)

Affordances to use the 'quoting' metaphor to enable contextualized mobile media conversations.

Details and Video

 

 

Internet Video Perusal (MSR Asia, 2005 - 2006)

Interaction design for passive persual of Internet video on a TV interface.

Details and Video1 and Video2

 

 

Informedia Client Design and Evaluation (ACM IR, Etc., 2002 - 2004)

Multimedia information retrieval and visualization techniques.

Details


Computer-Mediated Communication




Peripheral IM Device (ACM CHI, Spring 2007)

An information appliance interface to IM, designed for urban Chinese parents.

Details and Video



"Apeer", Social Communication Tool (ACM CHI, Spring 2004)

A peripheral social visualization of brief topical discussion among small groups.

Details



"Sensay", the Context-Aware Mobile Phone (IEEE ISWC, Spring 2003)

We designed and built a working prototype of a contextually-aware mobile phone.

Details



RSS Aggregators (MSR Technical Report, Spring 2007)

A public survey on research.microsoft.com to understand how experts use RSS aggregators. Results were made public.

Survey Results, Tech Report

 

  Supporting Rich Emotional Communication (CMU, December 2003)

BodyNote is a haptic device aimed to supporting casual emotional communication between partners seperated over distances during a typical workday.

Details



Videomail for Migrant Workers (ACM DUX, Fall 2005)

A design exercise to design a communication device for Chinese migrant workers.

Details



Enabling Smart Mobs (CMU, Spring 2003)

A presentation I gave concerning the proflieration of "Smart Mobs".

 · What are Smart Mobs? (WMV, 7.5min, 8mb)
 · Social Implications of Mobile Communications (WMV, 20min, 12mb) & PPT deck.
 · dWave: Enabling Smartmobs (WMV, 23min, 10mb)

Featured on SmartMobs.com.


Art, Performance, and Other




Improvisational Acting (Beijing, 2006-2007)

I am a co-founder of Beijing Improv. I began with the Beijing Actor's Workshop and have worked in serious, experimental, musical, and comedic styles. All as a complete amateur.



Direct Pointer (CHI, 2006)

Use a cameraphone and network connection to control a pointer on a large display: enabling a future of shared interactive displays in public spaces (e.g. billboards, advertisements).

 

  Botanical Timekeeping Device (CMU, Fall 2003)

A set of three devices our team created to solve the problem of remembering to water houseplants.

Details
(Flash presentation & movie)



HCI Institute T-Shirt Design Contest Winner (CMU, August 2002)

My group won the CMU's HCI Institute's annual T-shirt design contest.



CHI Interactionary Design Contest Winner (ACM CHI, Spring 2002)

My group's team won the annual CHI Interactionary Design Contest in front of a live audience of HCI academics and professionals.




Crazy Game of Poker (Filmmaker's, Summer 2003)

A music video using irony to subvert MTV-influenced pop culture.

Crazy Game of Poker (WMV, 8mb, 5min)
DISCLAIMER: All events are theatrical reenactments. All characters are actors and all places and timelines are the script of a fictional event.



A Spiritual Journey (CMU, Spring 2003)

A CMU University Lecture Series presentation I gave about my backpacking trip across 13 countries during 1999-2000.

A Spiritual Journey (PPT + WMA, 60min, 18mb).
Unzip the two files into a folder and open the presentation. Press F5 and the show will start (along with the sound) and transition automatically from one slide to the next. There is no video, it's a slideshow + sound.

IBU: Telepresence Art (CMU, Fall 2002)

An art project that allows users to experience remote locations through an actor.

IBU: We Hardly Knew You (WMV, 7.5min, 8 mb)
IBU (read "I Be You") is an immersive experience where the user steps into a booth and essentially experiences the world from the point of view of another person; i.e. the user steps into the head of the actor. This is accomplished using real-time audio, video, and biometric data in a 2-way communication between the actor and the user.




Photography (Earth, 1999-2007)

Not yet available